{"id":1524,"date":"2010-11-10T09:30:15","date_gmt":"2010-11-10T13:30:15","guid":{"rendered":"http:\/\/edutechdebate.org\/?p=1524"},"modified":"2012-09-27T10:37:26","modified_gmt":"2012-09-27T14:37:26","slug":"games-and-education","status":"publish","type":"post","link":"https:\/\/edutechdebate.org\/games-and-education\/games-and-education\/","title":{"rendered":"What’s the Role of Gaming in Education?"},"content":{"rendered":"

Whether violent affairs like the much-villified Grand Theft Auto series or more complex games such as the best-selling World of Warcraft, video games can seem bewildering to the unacquainted. Levels? Cheat codes? Orcs? Certainly there cannot be much within the flashing and beeping to excite educators, right? But in the past few years, the tides have started to turn from dismissing, or even rejecting, video games, to exploring and embracing how they can be used to educate students around the globe.<\/p>\n

It turns out, after all, that even gaming for pure entertainment brings about benefits: neurological studies have shown improvements in players’ peripheral vision and ability to focus. Jane McGonigal is one of the most eloquent proponents of using games to meet serious challenges like educating the next generation. In her recent TED Talk, she outlines four characteristics of gamers:<\/p>\n